Art & animation

Paper marbling, computer animation, creative coding, and architectural drawing.

My journey to the research world of computational fluid dynamics actually started in animation and interactive art. During my undergraduate studies, I minored in Interactive Media Arts and Urban Design and Architecture Studies, where I explored creative coding, computer and stop-motion animation, video production, interactive art, architectural drawing, and more. This led to an interest in physics-based simulation in graduate school. Alongside my coursework, I worked as a research intern at DisneyResearch|Studios and as a technical animation intern at Raven Software (Activision) on two Call of Duty® titles. After my graduate studies, paper marbling has become a new passion of mine. As a separate aspect of my STEM-related work, below are some of my earlier or more art-related projects in paper marbling, computer animation, and creative coding.

Marbled paper: flame palm Marbled paper: gel-git bouquet Marbled paper: peekaboo Color ink drops Hologram box Projection mapping Topological shapes in virtual reality The evolution of dots Tilted box Yin-yang How to make a hippo sandwich Fourteen expressions Me, myself, and I Pixel maze Flappy bird stop motion
Cubic matrix
Cubic matrix drawing
St. Patrick's Cathedral drawing