My research interests lie in the intersection of computational fluid dynamics, scientific computing, and
computer graphics. I am particularly passionate about their multidisciplinary applications in physics-based
animation and game. Also I aspire to connect art and science together through visualizations and artworks.

I have just completed my master’s thesis, “Fluid-Structure Interaction using the Reference Map Technique and
the Lattice Boltzmann Method.” See Fluid–Structure Interaction tab for more details.

I have also worked on projects including: high-performance computing of Rayleigh-Bénard Convection
simulation,  droplet interface tracking using level set method and finite volume method, and height-field map in
water surface simulation.