My research interests lie in the intersection of computational fluid dynamics, scientific computing, and
computer graphics. I am particularly passionate about their multidisciplinary applications in physics-based
animation and game. Also I aspire to connect art and science together through visualizations and artworks.
I defended my master’s thesis, “Fluid-Structure Interaction using the Reference Map Technique and
the Lattice Boltzmann Method”, in May 2020. See Fluid–Structure Interaction tab for more details.